Every tile on the map tells a story. Resource deposits fuel your economy, contested nodes test your military might, and terrain features shape every tactical decision.
One-time resource nodes that deplete after extraction. Found scattered across newly cleared territory.

Piles of salvageable metal from pre-Scourge wreckage. The most common deposit type — low value per unit but found everywhere in newly cleared territory.

Crystallized energy formations jutting from the ground. Provides refined materials essential for T3+ mech construction and advanced harvester upgrades.

Sealed containers of pre-war composite alloys. Rare find that yields high-grade materials in a single extraction — perfect for bulk upgrades.

Remnants of destroyed fusion reactors still leaking harvestable energy. Extremely valuable but depletes quickly. Used in T5+ mech fusion processes.
Regenerating resource sources that provide steady income over time. Strategic positioning is key.

Subterranean pressure forces salvageable materials to the surface in periodic bursts. Regenerates every few minutes — a reliable income source for patient commanders.

Natural energy seepage from underground power conduits. Provides a steady trickle of refined energy that harvesters can continuously siphon without depletion.
Enemy-held resource points requiring military harvesters to capture and defend. High risk, highest reward.

Active Scourge communication hub broadcasting corruption signals. Capturing it disrupts enemy reinforcements and yields rare Scourge tech components.

Former human supply depot now crawling with Scourge patrols. Contains stockpiled resources from before the fall — worth the fight to reclaim.

Deep-core extraction rig still operational but under enemy control. The highest-yield renewable node in the game, but requires military harvesters to hold.
Environmental elements that shape the battlefield. Use them to your advantage — or watch them cost you.

Impact craters from orbital bombardment. Provides partial cover for units inside but slows ground movement. Can contain buried deposits.

Destroyed vehicle hulks and collapsed structures. Blocks line of sight and movement. Some wreckage can be harvested for bonus scrap.

Makeshift defensive walls assembled from debris. Provides hard cover and channeling for defensive positioning. Can be destroyed by siege units.

Surviving communication relay tower. Controlling one expands fog-of-war visibility radius and enables calling in harvester reinforcements faster.

Area scattered with unexploded ordnance. Damages any unit passing through — friend or foe. Can be cleared by Scout mechs or engineering abilities.

Intact helicopter/dropship landing zone. Serves as a forward deployment point for reinforcements and enables faster harvester cycling in the area.
Player-built structures that enhance harvesting efficiency and keep your fleet operational.
Player-built structure that attracts nearby harvesters and boosts their collection rate. First building available in the production chain.

Mobile repair station that patches up damaged harvesters in the field. Prevents costly losses and keeps your collection fleet running at full capacity.
🗺️ All 17 world assets generated and ready for integration into the game map system. Next: tile-based map composition and biome variations.