Four distinct classes, ten tier progression, and endless tactical combinations. Build your perfect army through strategic merging and battlefield adaptation.
Auto-Collection System: Harvesters roam cleared territory, automatically gathering scrap from resource nodes and returning it to your fabrication grid. Like dragons in Merge Dragons, you'll accumulate many harvesters with cosmetic variety, different efficiency stats, and their own merge chains.

Fast, low carry, flying starter unit

Ground workhorse, balanced stats

Massive carry capacity, slowest movement

Mining specialist, 2x bonus from mineral nodes

Fastest movement, crosses water/rough terrain

All-terrain access to difficult locations
Armed Extraction: Military harvesters access dangerous nodes that civilian units cannot reach. They can extract from reinforced and occupied territories, but require more resources to deploy and maintain. High risk, high reward.

Light armed escort, entry military harvester

Armored extraction unit with heavy firepower

Armed transport with massive cargo capacity

Mobile fortress, ultimate harvester
Basic scrap deposits accessible to all units
Rich deposits that reward specialized mining
Fortified deposits requiring armed extraction
Enemy-controlled sites with maximum rewards
Exhausted deposits regenerating on timer
✅ Recent: T1 Art Blitz Complete
10 harvester designs (6 civilian, 4 military), 17 world assets (deposits, nodes, terrain, structures), and T1 Artillery mech all generated. Three classes now have T1 art locked. Next: T1 Scout and Support.
Clearly piloted machines with visible cockpit canopies, not drones
Mechanical bipedal movement that feels powerful and grounded
Clear weapon mounts and armor plating that suggests upgradeability
Higher tiers are visibly larger and more complex than lower tiers
At higher tiers, cross-class merging becomes possible, creating unique hybrid units that combine the strengths of multiple classes. An Assault-Shield hybrid might sacrifice some damage for improved protection, while a Scout-Support combination could provide mobile battlefield coordination.
🔬 Advanced Feature: Available in T6+ progression, requires special fusion cores and strategic planning.