Mech Arsenal

Four distinct classes, ten tier progression, and endless tactical combinations. Build your perfect army through strategic merging and battlefield adaptation.

Civilian Harvester Fleet

Auto-Collection System: Harvesters roam cleared territory, automatically gathering scrap from resource nodes and returning it to your fabrication grid. Like dragons in Merge Dragons, you'll accumulate many harvesters with cosmetic variety, different efficiency stats, and their own merge chains.

Scrap Drone

Scrap Drone

T1-T3

Fast, low carry, flying starter unit

Progression:
Junk Buzzer → Scrap Kite → Salvage Hawk
Crawler

Crawler

T1-T4

Ground workhorse, balanced stats

Progression:
Rust Roller → Track Runner → Iron Mule → Siege Hauler
Hauler

Hauler

T1-T4

Massive carry capacity, slowest movement

Progression:
Sled Cart → Pack Mule → Freight Runner → Atlas Carrier
Excavator

Excavator

T1-T5

Mining specialist, 2x bonus from mineral nodes

Progression:
Rock Pick → Core Drill → Deep Bore → Magma Tap → Leviathan Drill
Hover-Skiff

Hover-Skiff

T1-T3

Fastest movement, crosses water/rough terrain

Progression:
Skim Pod → Glide Runner → Tempest Rider
Spider-Walker

Spider-Walker

T1-T4

All-terrain access to difficult locations

Progression:
Tick Bot → Web Strider → Fang Crawler → Arachne Prime

Military Harvester Fleet

Armed Extraction: Military harvesters access dangerous nodes that civilian units cannot reach. They can extract from reinforced and occupied territories, but require more resources to deploy and maintain. High risk, high reward.

Escort Drone

Escort Drone

T1-T3

Light armed escort, entry military harvester

Progression:
Buzz Turret → Stinger → Raptor Guard
Siege Crawler

Siege Crawler

T1-T4

Armored extraction unit with heavy firepower

Progression:
Iron Fist → Breacher → Warthog → Demolisher
Assault Hauler

Assault Hauler

T1-T4

Armed transport with massive cargo capacity

Progression:
Gun Cart → Battle Wagon → Thunder Rig → Juggernaut
War Rig

War Rig

T1-T3

Mobile fortress, ultimate harvester

Progression:
Outpost Runner → Valkyrie → Reaper

Resource Node Types

Open Node

Access: Any harvester
Yield: Standard
Regen: Fast

Basic scrap deposits accessible to all units

Mineral Node

Access: Any (Excavators 2x bonus)
Yield: Standard+
Regen: Medium

Rich deposits that reward specialized mining

Reinforced Node

Access: Military ONLY
Yield: High
Regen: Slow

Fortified deposits requiring armed extraction

Occupied Node

Access: Military ONLY (take damage)
Yield: Highest
Regen: Very Slow

Enemy-controlled sites with maximum rewards

Depleted Node

Access: Nobody
Yield: None
Regen: Timer-based

Exhausted deposits regenerating on timer

Harvester Vanity Pipeline

Launch Content

  • 36 base designs at launch
  • • 6 civilian + 4 military harvester types
  • • Multiple tiers per type (3-5 tiers each)
  • • Distinct visual progression per tier

Post-Launch Pipeline

  • Seasonal skins and limited editions
  • • Achievement rewards and collaboration skins
  • Rarity tiers: Common → Legendary
  • • Target: 60-80 variants year 1, 150+ lifetime

Production Status

Character Portraits
25/25 (100%)
Harvester Designs
10/36 (28%)
Total Vehicle Designs
15/76 (20%)
Mech Designs (T1-T10 × 5 Classes)
5/50 (10%)
Terrain & Environment Art
17/? (in progress)
UI Components
0/? (0%)

✅ Recent: T1 Art Blitz Complete

10 harvester designs (6 civilian, 4 military), 17 world assets (deposits, nodes, terrain, structures), and T1 Artillery mech all generated. Three classes now have T1 art locked. Next: T1 Scout and Support.

Design Principles

Pilotable BattleTech-Chibi

Clearly piloted machines with visible cockpit canopies, not drones

Stompy Legs

Mechanical bipedal movement that feels powerful and grounded

Modular Design

Clear weapon mounts and armor plating that suggests upgradeability

Scale Progression

Higher tiers are visibly larger and more complex than lower tiers

Late-Game: Hybrid Mechs

At higher tiers, cross-class merging becomes possible, creating unique hybrid units that combine the strengths of multiple classes. An Assault-Shield hybrid might sacrifice some damage for improved protection, while a Scout-Support combination could provide mobile battlefield coordination.

🔬 Advanced Feature: Available in T6+ progression, requires special fusion cores and strategic planning.