Track the journey from concept to launch. MVP development progress, art pipeline status, and key milestones toward a playable game.
The next critical milestone is completing the base T1 design for all four mech classes. POC art exists for Assault and Shield classes. Scout and Support classes need initial concepts and locked designs before proceeding to the full T1-T10 progression.
| Technology | Purpose | Status |
|---|---|---|
| Unity | Game Engine | CONFIRMED |
| AI Art (Higgsfield) | Asset Generation | CONFIRMED |
| Portrait Orientation | Mobile Platform | CONFIRMED |
| C# Scripts | Game Logic | PENDING |
| Unity Addressables | Asset Management | PENDING |
| Firebase | Backend Services | PENDING |
Basic merging with one mech chain, no art polish
One complete zone with all systems integrated
Core campaign with monetization, ready for testing
Limited regional release for data and feedback
Core merge mechanics and Liberation Energy systems take priority over visual polish. The game needs to feel good to play before it looks good.
Each major milestone includes player testing and feedback integration. Better to adjust early than fix late.
Technical decisions prioritize long-term expansion over short-term convenience. Building for 40 mechs, not just 5.
Every feature decision is filtered through the lens of player engagement and sustainable monetization.